## -Questions about ttmath

-Is this C++ able to compile and build to a windows .dll with only 64 bit TDM and Codeblocks? Can it be compiled without Visual Studio, and without any ore files or dependencies?

-Does this library support arbitrary precision numbers, curtailed only by the amount of available memory?

-What are the names of the arbitrary types for integers, and the name for the decimal type? What are their #include statements?

-Does this library include function support for these two types? Sine, cosine, tangent, arcsine, arccosine,
arctangent, base 10 logs, base e logs, power, nth root, e calculating function, pi calculating function?

What is the name of the functions class?

It seems that this library is compile-in only.

Can someone supply or direct me to a 64 bit Windows .dll

version of this, if this is particuarly possible?

-What is the name of the Integer class?

-What is the name of the Decimal class?

Is it possible to make repeated precision/scale calls on one

of your special integers or decimals, to indefinitely

increase precision or scale, or, contingent to OS total RAM availability,

can I generally just always ask for yet more precision/scale

outside of c++ raw type extent limits?

ttmath.h and use it. No need for any ddl-es.

ttmath::Int<> - template for integers

ttmath::Big<> - template for floating point numbers

There is no decimal class yet.

It's not possible to make arbitrary precision, if you need

such precision a better choise would be to use GMP.

Sample program to calculate Sin:

```
#include <iostream>
```

#include "ttmath/ttmath.h"

int main()

{

typedef ttmath::Big<1, 3> MyBig;

MyBig a, b;

a = "32.54354234234234";

b = ttmath::Sin(a);

std::cout << b << std::endl;

}

Check the rest methods in ttmath namespace.