Inconsistent result in release/debug build
I found the result for large floating point computation is different in release/debug build on Linux/gcc. Please
help how to fix it. My goal is to make it consistent.
On Windows/MSVC, the result in release/debug
matches well. And Linux's debug build matches with results in Windows/MSVC. But only the release build on Linux
is different. Thx
Could you show a sample code please?